AMD is bringing FSR 4.1 to Xbox consoles and handhelds
AMD expands its FSR 4.1 upscaling technology to Xbox Series S and X consoles, laptops, and handheld devices, supporting over 300 games.

Stock photo for illustration only, not from the actual event
- AMD is bringing its FSR 4.1 upscaling technology to Xbox Series S and X consoles, laptops, and handhelds.
- Radeon RX 6000-series and Ryzen AI device owners receive the update today via Adrenalin Edition 26.10.1 drivers.
- The technology improves performance across more than 300 supported games including Cyberpunk 2077 and Battlefield 6.
- Microsoft and AMD have not yet announced a specific release date for Xbox consoles, listing it as coming soon.
Advanced Micro Devices (AMD) has revealed plans to expand the availability of its latest upscaling technology, FSR 4.1, to a broader range of hardware, including Xbox Series S and X consoles, older laptops, and handheld gaming devices. This announcement builds upon the initial rollout of FSR 4.1 for Radeon RX 9000-series graphics cards back in March, following earlier promises to bring the graphical enhancement framework to legacy GPUs and portable systems within the year.
Users of Radeon RX 6000-series graphics cards, alongside devices powered by Ryzen AI Max 300 and 400 series as well as Ryzen AI 9 300 and 400 series processors, will begin receiving FSR 4.1 support today through the Adrenalin Edition 26.10.1 drivers. The technology is designed to boost rendering performance and frame rates across an extensive library of over 300 supported titles, including major releases such as Cyberpunk 2077, Battlefield 6, and Assassin’s Creed Shadows.

Stock photo for illustration only, not from the actual event
Jack Huynh, senior vice president and general manager of AMD’s computer and graphics group, noted that this initiative connects with recent collaborations between Sony and AMD to integrate Quick Spectral Super Resolution (QSSR) into the base PlayStation 5 through Project Amethyst, emphasizing a desire to scale these advancements to a wider audience.
"We want to bring that work to more gamers. We didn’t just bring it over, we made it better. We went back into the model, we tuned it and optimized the code path."
Jack Huynh
On the console manufacturing side, Xbox Chief Technology Officer Scott Van Vilet praised the close engineering partnership between the two companies aimed at delivering robust developer tools that enhance both visual fidelity and performance for players.
The integration of advanced upscaling solutions like FSR into constrained console environments such as the Xbox Series S represents a crucial technical step for maintaining high resolutions and stable frame rates without requiring heavy hardware overhauls. Furthermore, cross-platform adaptation of rendering techniques underscores the industry-wide push toward standardized upscaling frameworks that can extend the lifecycle of current-generation gaming systems.
While PC and specific GPU owners can access the update immediately, owners of Xbox Series X and S consoles will need to exercise patience. Neither Microsoft nor AMD has provided a firm release calendar for the console implementation, marking the rollout timeline simply as coming soon while teasing future initiatives like Project Helix utilizing FSR Diamond for upcoming hardware generations.
Source: The Verge
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