Xbox considers 24 to 40 cents per hour for game streaming
Reports indicate Microsoft is planning to charge 24 to 40 cents per hour to stream games players already own, on top of the base purchase price.

Stock photo for illustration only, not from the actual event
- Microsoft considers charging for streaming games already owned
- Proposed rates range from 24 to 40 cents per hour
- The model uses time-based a la carte pricing
- Charges apply on top of the original game purchase price
The gaming industry is closely watching new developments from Microsoft as reports emerge regarding a potential pricing model for cloud gaming. The tech giant is reportedly considering charging players an additional 24 to 40 cents per hour to stream games that they have already purchased for their personal library.
This time-based a la carte pricing structure represents a significant shift from traditional ownership models. Users would face ongoing operational costs for cloud processing power, adding to the initial financial investment they already made to acquire the game software itself.

Stock photo for illustration only, not from the actual event
This move highlights the ongoing challenge tech companies face in offsetting the heavy server infrastructure costs associated with cloud gaming services. While platforms strive for sustainable business models, charging extra for titles users already legally own risks drawing sharp criticism from consumers who feel they have already paid for full access to their games.
As this time-based streaming fee concept remains under evaluation, official confirmation regarding rollout dates or pilot regions has not yet been announced. Gamers and industry analysts will be watching closely to see how Microsoft addresses potential consumer pushback.
Source: Ars Technica
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